Since it’s St. Nicholas’ Day, we have a bug fix and performance update for you today, as announced. Included are changes for the AI, modifications for the interface and some machines, e.g. the sound of the Jaguar and the tractors as well as the handling of the MB Trac.
We have made multiple improvements regarding the performance and expect an average increase of the frame rate up to 100%. On the one hand we have reduced the number of visible objects at a distance (LOD), on the other hand we have reduced the video memory consumption by optimizing textures and shadows.
After the last update you have reported that the performance drops heavily on certain systems when all the machines of the Season One Quest are standing on the farmyard. We have begun to search for the causes of this problem and already could find and fix some of them. We will probably release a performance update regarding this topic next week. Therein included will be enhanced graphics options for texture resolution and shadows to improve the performance.
In this update we have further optimized the AI and fixed some bugs that had been reported.
We’ve also included a new mission (“Season One”) with over an hour of pure gameplay.
At the moment we are primarily working on the new savegame system, the AI, user interface and more reported bugs. Some of the quest steps have also been revised and a German translation has been added.
The new map is currently being tested concerning the AI and is adjusted accordingly. (more…)
We’re delighted to be able to showcase our first official product video. Our new partner MÜTHING asked us to present their brand-new model, the mulcher MU-Pro/F 860, for this year’s AgriTechnica convention. If you’re in Hanover, Germany next week, come and check out hall 11, booth B36. And if not – this low poly model will find its way into the game at a later time.
Today we have another bug fix update for you and some good news regarding the performance: we have managed to tame the voxel technology! There shouldn’t be any more CPU spikes/lags when dynamic heaps are created, when filling a trailer for example.
With the task planning you can now also let the employee steer the chaff cutter. This means, a field can now also be harvested by the AI. However, there are still some possible situations where the player might have to help out.